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A persistent world even without a persistent group.

When is a legacy not a legacy?

Leder Games have announced their latest game Oath: Chronicles of Empire and Exile. Funding is set to commence 14 January, 2020 giving backers a chance to jump into an incredible world brought together by the makers of Root and Vast.

In Oath, one to five players work to guide the course of history in an ancient land. Players take the role of agents bolstering the old order or scheme to bring the kingdom to ruin. The unique legacy system (which Leder Games claims isn’t legacy system) will ensure consequences of one game will ripple through those that follow, changing what resources and actions future players may have at their disposal and even altering the game’s core victory condition.

At the end of each game of Oath: Chronicles of Empire and Exile, players will take account of what happened in their game during the Chronicle Phase. During this phase, the game’s board will be re-centred around the territory of the game’s victor, the victory condition may be adjusted, and new cards will be introduced to the deck depending on how the previous game was won. When they have completed this process, they will have advanced the history of their world by a generation and set the stage for the next crisis.

If a player seizes control by courting anarchy and distrust, future players will have to contend with a land overrun by thieves and petty warlords. In a later game, a warlord might attempt to found a dynasty, creating a line of rulers that might last generations or be crushed by the rise of a terrible, arcane cult.

Leder Games are eschewing the trends of the industry not using any app-assisted mechanisms or production gimmicks meaning that the game can be reset at any time and doesn’t require the same play group from one game to the next. A player might use the fully-featured solo mode to play several generations during the week and then use that same copy of the game for Saturday game-night with friends. There are no scripted narratives or predetermined end points. The history embedded in each copy of Oath will grow to be as unique as the players who helped build it.

Gameplay will only take between 45 to 120 minutes depending on player experience and certain events that may happen in the game.

After funding on Kickstarter, Leder Games plans on releasing Oath: Chronicles of Empire and Exile directly online and in retail stores Q1 2021. 

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